“As projects grow, we supplement that team with artists and production staff who we rely on as temporary project-based employees,” explains Haley. However, as an agency with projects that come in varying scope sizes, Blur has learned to be flexible and adjust their workforce as needed. “We have 95 staff members which mainly consists of an exceptionally talented crew of seasoned managers, supervisors, and leads,” explains Haley. This is something that Haley has experienced firsthand. Growing a business isn’t always easy, but with the right people and the right systems in place, it can be. “Supervisors give feedback to their team members, and we walk away with a list of action items for new workflows, tools, and techniques to explore.” Managing their Success and Growth “Each project team meets after every project to discuss what went well and what could have gone better,” says Haley. After every project they work on, the team spends time doing post-mortems in which they discuss the good, the bad, and the ugly. What’s more, Blur’s culture is one of constant improvement and it’s shown within the way they self-reflect. “We have such an exceptional team of talented, dedicated, and inspiring leaders who truly care about the employees and the health of the company.” ![]() ![]() “We all wear different hats and take on roles outside of our regular job descriptions at times to help get the job done in the best way possible,” explains Haley. Which, in their fast-paced environment, happens often. “Blur is successful because the company was built by strong leaders who, by example, instilled the idea that everyone should work together and do whatever is needed to make great work that is worthy of bearing the Blur name,” says Haley.Īnd like many small businesses, Haley adds that Blur’s employees also have to be comfortable working outside of their comfort zone. So, how does a 95-person small business handle the limelight and pressure? With amazing leadership, says Haley. “Tim was asked to direct the Deadpool film and we did some video effects work on it, and since then, some light was shed on the company.” Blur’s Success “The first 19 years was focused on game cinematics and visual effects, but it started to shift slightly,” explains Monica Haley, head of HR and Recruiting at Blur. And while a good chunk of their work is still on games, they’ve experienced a slight shift over the past few years thanks to some box-office exposure. When they first launched 22 years ago, their bread and butter was focused on game cinematics. Their goal? To craft visually striking and engaging narratives. The Blur Backgroundīlur started out as a tiny company in Venice in 1995 with director, Tim Miller and visual effects supervisor, David Stinnett. ![]() ![]() Blur produces everything from live action and animation to visual effects and motion graphics. Their client list is also impressive, with Apple, HBO, Paramount, and Netflix amongst some of the big names that utilize Blur’s talents – which are many. With just 95 full-time employees, the powerhouse company has a resume that includes work on movies like Avatar, Deadpool, and Thor, as well as video games such as the Halo franchise and Destiny 2. That’s perhaps one of the best ways to describe the Culver City-based production company, Blur Studio.
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